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Samarkand

A top-down roguelite where you play the monster — and every room is a human settlement.

Samarkand
6
ELEMENTAL DAMAGE TYPES
38
UNLOCKABLE MUTATIONS
3
BROWSER ENGINES TESTED
0.4ms
MEDIAN FRAME COST
THE CHALLENGE

Most action-roguelites cast you as the hero clearing waves of monsters — a well-worn loop. We wanted the inverse: what does a roguelite feel like when you're the thing everyone else is afraid of, and every room is someone else's home?

OUR APPROACH

Samarkand puts you in control of the monster. Each room is a human settlement — a hamlet, a village, a garrison — cleared when nothing living remains. Clearing a room grants a skill choice, and key milestones trigger an irreversible mutation that changes both your stats and how the monster looks, so no two runs play — or look — quite the same.

SAMARKAND — DETAIL 1
SAMARKAND — DETAIL 2
SAMARKAND — DETAIL 3
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